
I am a professional game designer and a true regular gamer. I live for the thrill of creating unique experiences that players can enjoy and immerse themselves in.
As a game designer, I’ve had the chance to work on both PC and mobile games, shaping everything from engaging mechanics to seamless user experiences based on market’s needs.
From balancing to level design, creating UI/UX layouts to character design, crafting KPI-boosting features, and even more, I bring a versatile and creative approach to every project.
I make things easy for the team. I make things fun for the players.
📍 Île-de-France, France
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I enjoy bringing ideas from my mind to life by learning the necessary tools and components to create them. I work on these projects in my free time as a way to unwind and recharge. The idea of starting a project from scratch and managing every aspect until completion genuinely excites me.
More to come, always.
Services
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01
I create clear game design documents for the team, avoiding unnecessary details and ambiguity to ensure efficient understanding and implementation while creating relevant tasks for the relevant team members.
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02
I bring organization and streamlined workflow processes to the team, ensuring clear communication and smooth collaboration by setting up effective pipelines, coordinating tasks, and creating weekly to-do lists and updates.
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03
I actively identify potential challenges and bottlenecks early on, providing solutions and feedback to improve the game development process and overall product quality. Keep projects on track and aligned with goals.
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